Tarator

The Deep
  • Rolamere forces took out the two guards on the trap door and left two rangers behind to cover their retreat.
  • the group proceeded cautiously into the basement and had a good search around for a secret entrance.
  • Farron spotted that behind the barrels was a stone door – but it was latched shut from the other side.
  • Widdy was able to lift the latch with certain tools and they entered a underground complex.
  • they discovered a mechanical device that allow them to descend to a lower level where they encountered another stone door and a body on the other side without a head…well, the head was nearby and the body was lacking blood.
  • There were plenty of those. Bodies of Tarator steel guard.
  • Widdy looted.
  • They passed the living quarters and descended to another lower level for the main complex where they went straight to the centre and a pile of skulls, heads, blood and…well, they didn’t look too closely.
  • next to the raised stone Dias in the centre was a body of a white face, carrying many magic user type items, a dagger and without a head…well…the head was nearby, gnawed off by sharp teeth like the others.
  • then the girl lying in a pool of blood unnoticed by anyone started moving.
  • the group retreated, the rangers relying on the advice of the party as they were looking a bit shaky and uncertain in the face of this unknown threat.
  • They were especially confused when Widdy threw holy water at the girl and she screamed and hurtled into the air to attack the nearest soldier.
  • while everyone got ready to fight, the group continued to retreat as she gnawed at the neck of the poor ranger
  • everyone tried to whale on her, until she retreated back to the pile of skulls and relative safety from widdy’s relentless onslaught.
  • meanwhile calmer heads discussed conversation rather than aggression.
  • they managed to talk her down and found out she needed blood, wanted friends and was looking for a way out.
  • she soon flew down to join them and has been wandering around with them ever since. Not sure that’s a good thing.
  • the group tried to lose her on the way out, but she can fly.
  • they retreated back into the woods and let her sleep, while they discussed the merits of killing her.
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Rolamere Forces

- the group made their camp with typical common sense, posting guards in rotation. However it wasn’t enough.
- a Rolamere ranger got the drop on Farron and quietly warned her firstly not to move, and secondly that an assassin was in the woods looking for them.
- Farron chose to obey and momentarily trust the ranger and his group stepped out of the shadows.
- Conversation ensued where it became clear that Rolamere was interested in the shipments to Caraton – also that the party’s activities had caused an increase in security and all the barrels had been moved up to the inn.
- both groups agreed that they wanted to investigate further, that there must be more to the inn and that the building work carried out on the Fort probably disguised an underground complex.

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The First Fight
  • Deciding to come out of the trapdoor all innocent-like, Farron stepped out first and came face to face with four soldiers, armed and aggressive.
  • He matched up with one and drew them away as the dwarf stepped out and matched with another leaving Widdy hiding in the darkness of the trapdoor.
  • This lead to the dwarf taking a beating from three soldiers in the first round.
  • Widdy slipped out and attempted a backstab, but inexperience and bad luck lead to failure as everyone started trading blows.
  • The dwarf succeeded in killing one of the soldiers, while Widdy decided on tumbling out of immediate danger, under the wagon. Leaving the dwarf two on one. Again.
  • Despite the ring mail and tower shield, luck didn’t keep up and the dwarf went down from one serious blow that left his ears ringing and blood coming out of his head.
  • Farron chose that moment to get three strikes in a row and with second attacks coming in handy that round, managed to deal with the remaining soldiers without taking any damage at all. Oh and Widdy tried another backstab – luck was definitely not with him.
  • That left the dwarf on the ground bleeding out, a bunch of corpses and imminent danger once the barman found his way through the flames. So the party beat a retreat into the woods and sought out assistance from Maragwai.
  • She was won over by the thief’s natural charm and agreed to help the dwarf begin the long road to recovery. However, she was not entirely happy to be lumped together with a group of renegades with a stolen head.
  • Especially when they started talking about demon summoning, priesthood and the God of Murder.
  • Out of sympathy she has agreed to take them to the nearest Wood Elf camp, but the dwarf is not going to be rushing there. Not for the next six days.
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The Great and Small Adventures of a Nondescript Band
Stories enscribed by the mysterious collator of history herself.

…and so the tale begins.

21 Feb 2013

  • Events began in the Wild Boar Inn with the party gathered around the bar, discussing the fallout of recent attempts at gaining useful information.
  • Attentions shifted to the trapdoor – a mission to gain access was established because they knew at this stage that the barman was armed and armoured and special barrels were being loaded into the trapdoor rather than the warehouse.
  • Widdy Krunkel at this stage decided to take matters into his own hands and instigate a bar fight, hoping to distract the barman and Lieutenant Marikon
  • The fight was very successful and when Widdy told the barman that “he is going to kill him” the barman shouted an order to the lieutenant that raised some eyebrows.
  • The fight wasn’t enough to distract the guards, so the party decided to wait until closing and sneak in. To that end, Widdy hid under a table, Farron left with the Wood Elf and the dwarf headed upstairs to a room.
  • Once everyone was asleep they reconvened in the bar, where Widdy informed the party that the barman, wife and teenage son were actually all military and worried about the failure of their mission and the location no longer being secure.
  • Then came the ‘rat’ plan. After the thief established all was quiet in the back room.
  • The dwarf blustered his way into the back room holding a rat (captured by Farron).
  • …and was met by the pointy end of a sword, held by the teenager in a rather capable fashion.
  • Some unfortunate arguments later and both the barman and ‘wife’ appearing armed and angry, the party were thrown out.
  • Not to be held back, Widdy ran up to the guards posted on the trapdoor by the warehouse and claimed there was trouble back at the Inn at they should deal with. This was met by scepticism.
  • However, once the dwarf added to the claim by stating that the “commander” requested they go to the Inn and they should be allowed into the trapdoor, one of the less intelligent and more insecure guards decided to go check.
  • Faced with a three against one scenario and the possible conflict of orders, the remaining guard did not prevent the party descending into the trapdoor.
  • A quick search of the cellar revealed plenty of innocent fruit and veg along with a large quantity of the suspicious barrels.
  • They kicked open a barrel to reveal plenty of salt, severed heads and gourds containing blood, marked with numbers that matched the branded human foreheads.
  • Time had run out, the trapdoor nearest the Inn was opening and the party decided to exit back the way they came, kicking down the ladder and setting fire to some crates in the process.
  • Naturally the dwarf is leaving with a head and matching gourd. Farron first, dwarf second and the thief taking up the rear. First they have to negotiate the small round hard fruit that Widdy scattered beneath their only exit.
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